Sci-Fi

CyberASSAULT

on Thursday, 15 August 2013. Posted in Sci-Fi, Complete List, Editor's Picks

5.0/5 rating 1 vote

CyberASSAULT
[play=http://www.mudportal.com/play?host=cyberassault.org&port=11111&width=1200&height=800&clean]

Pain slams into you as you open your eyes. The radioactive desert sands blister your skin and suck away your last ounces of strength. Struggling to your feet you take inventory: wounded body, a chaingun with one last clip of ammo, one fragmentation grenade, and the iron will to look past those odds. Corpses of Blackhand's entire regiment litter the ground around you. Only a few survivors remain, and calling them survivors is a stretch.

Wild bolts of lightning blast across the sky, announcing the death of Yet another of the reborn. In the tracks left by the lightning,graceful, metal wings can be seen, beating against the gray clouds. She is coming for you, the reborn. Slapping your last clip into your chaingun, you watch as the avenging angel drops out of the sky and lands before you, folding her wings around her body like a cloak. A Black metal hand draws a white blade from the glinting scabbard at her hip. As the avenging angel raises the blade to strike, you compress the trigger and begin firing.

A hail of bullets wash over the winged woman, most just bouncing off her black skin like sand in the wind. Grimly, you pull the pin on the grenade and hold your last hope in your hand. You may be dead a minute from now, but you are determined not to go alone... This is your last stand, this is war, this is, CYBERASSAULT...

CyberASSAULT Features: -A post-apocalyptic, sci-fi theme including holographic simulator areas and tons of pop-geek-culture references. -Fast-paced melee, grenade or clip-dependent gun combat! -A great active Immortal staff that's always working!! -Bionic implants,player owned storage bays, houses, PK (limited) -Amazing progression system. Instant rewards upon progression. -item customization -player, mob, ongoing and imm-run quests. Holiday quests! -Custom event system. Save us from the rifts for uber rewards. -lots of custom skills and psionics. -an awesome fun non-stock world! Always growing. -a great newbie zone! For the advanced or newbie MUDder. -RP Friendly!! -hundreds of quests. -Custom scripted weapons! -custom gear shops -player museum of past legends of CyberASSAULT! -New players daily. -Quest shops -Vehicles with GPS (so you can save locations!) -Taxi cabs for you lazy morts! -Happy hours! Imm triggered and self started.

TbaMUD
CyberAssault.org 11111
http://www.cyberassault.org

d20MUD: Star Wars

on Wednesday, 26 February 2014. Posted in Sci-Fi, Hack & Slash, Complete List

5.0/5 rating 1 vote

d20MUD: Star Wars
d20MUD: Star Wars is a d20 & SAGA rules MUD reminiscent of the popular Star Wars RPGs, 'Knights of the Old Republic' by Bioware.  Our codebase focuses on the intricacies of the d20 and SAGA systems, with an open progression system that allows for huge character statistic and function variety.

With multi-classing, a respec system that allows you to redo your character build at any time, huge incentives for role players, and a pvp system wherein both winner and loser walk away with something to show for their battle, ours is a game that is simply without parallel in the MUD community.

Whether you are a huge role player, a pvp enthusiast, or someone who thrives on perfecting your character build in a system with hundreds of options, we have something for every Star Wars MUD fan.

The MUD is in continuing development, and possesses a small, but dedicated community.  Stop by and make a character today!

[play=mud.d20mud.com:6000]

Dragonball Evolution

on Tuesday, 03 September 2013. Posted in Sci-Fi, PvP / PK, Roleplay, Complete List

0.0/5 rating (0 votes)

Dragonball Evolution

[play=evolution.wolfpaw.net:1874]

DBE is one of the longest running DBZ MUDs online that continues to expand everyday. This MUD takes a mixture of roleplaying and PK to create an unique Dragonball experience. Each of the races will give you a different style of gameplay while RPing and PKing. Even though DBE is based on Dragonball, that does not mean other themes or influences won’t exist in the MUD. As the name of the MUD says, DBE is an evolution of the DBZ theme. If you’re looking for a different view on the anime, then you should give DBE a try.


DBE Includes:

* 17 races that make up 4 different race types(Attack, Defense,
Healer and All-Around)
* Each race has 2 classes(in BETA)
* Each race has 2 weapon type preferences
* Over 140 skills split between all the races
* Skills upgrade through transformations
* Multiple skills can be learned by being hit by them or using another skill enough
* Combat modes such as Focused Mind and High Tension
* Redone Upper/Lower Body Strength system with multiple ways to train
* Experience gained for almost every action in combat
* 17,000 rooms
* 7 planets, Majinia, Afterlife/Heaven and Hell
* Fully explorable Outer Space
* Space Ships or Pods are required to travel in Outer Space for races that cannot move freely in space
* 110+ quests to set out on
* Extensive End-game content and challenges
* Zones and Bosses that require groups with tanks and healers
* Boss MOBs reward extra PL and KI upon killing them
* Over 5,000 items can be bought, found or created
* 10 clans(4 active usually)
* 3 clan types that each offer perks
* Weekly events and Double Experience weekends
* Annual events like Winter's Chill, Zombie Outbreak and the World Martial Arts Tournament
* 24/7 PK and Non-PK Dragonball Hunts
* Wish for Immortality(remort)
* Food and water are actually useful by restoring pl, ki and fatigue
* Casual mode which gives you 10x PL/KI gains until the softcap of 5 million PL or KI
* 2 PK modes that offer multiple pros and cons
* In-depth PK that makes use of combos, different modes and ki attacks with unique perks
* Battle Token system that allows you to PK to earn equipment
* IC RP supported and rewarded
* Houses, custom items and pets can be earned
* Optional Newbie Academy with rewards when completed
* Extensive Help File system
* Multiple types of scouters and radars that show different
information
* OOC replaced with 20 Scouternet frequencies
* Powerlevel gains kept within range of the Frieza Saga
* Level based system with virtually no cap
* Slightly Screen-reader friendly
* Dedicated staff, most have been with DBE for years
* Freedom of Speech if not being malicious
* Newbie friendly environment(ask for Ozma if any help is needed)
* Stable server and no intentions of shutting down, DBE is here to
stay

DBE is here to stay If any of that sounds appealing, stop by and join in the fun.

Hope to see you there,
Ozma and the Staff of DBE

FluxWorld

on Wednesday, 10 June 2015. Posted in Sci-Fi, Complete List

0.0/5 rating (0 votes)

FluxWorld
[play=centauri.servegame.com:7777]

FluxWorld is a Futuristic Space Port and City set some 300+ years in the future on a far away planet. Expect some alien artifacts to be laying around (if not some aliens themselves).

The FluxWorld SpacePort is just the beginning, and there are many areas just beyond that. Terrains include all the known types and weather.
 
There are areas that are accessible by ships on the rivers, as well as access by air and space. The space station in orbit as well as our two moons and other planets are some examples.

We have player and creature kill, bots that just converse, wearable clothing, mining, crafting, repairs to devices on the electrical grid and more.

There are puzzle areas, Quests, Rune Gathering, and some special RP areas.

The higher level social aspect involves the players directing what happens to some extent.

Imperium

on Wednesday, 27 May 2015. Posted in Sci-Fi, Complete List

0.0/5 rating (0 votes)

Imperium Dev Website
[play=empiredirectory.net:3458]

Imperium is a game of intergalactic exploration, warfare, and economics. Imperium has no set goal, and fairly flexible rules about what you can do, thus, while a single player could run their own game just for the fun of exploration, they would be missing out on most of the aspects of the game with no one to compete against.
 
The general layout of the Imperium "universe" is a rectangular array of "galactic" sectors. Each galactic sector contains a 10x10 array of "sub" sectors. A galactic sector can be "normal", a black hole, or a supernova.
 
A supernova will immediately destroy anything that moves into it. A black hole may do this, but you will have to find out for yourself. Within a galactic sector are found planets and stars. Moving a ship through a star will also destroy it. The universe is "flat", that is, the edges do not wrap around and you can not move past the edges.
 
In order to try and maintain some degree of realism for the amount of time it takes to accomplish certain things in the "real" world, and to prevent an experienced player from being able to attack another player all day, Imperium has several types of "counters". Each player has a "BTU"(Bureaucracy Time Unit) counter of their own, which is replenished at the same rate as every other player. This assures that you can only execute certain commands a certain number of times in a given period of time, and allows more powerful commands to be weighted against commands that do little or nothing.
 
Planets also have their own BTU counters, and certain other commands (such as load, unload, etc.) require a certain amount of both player BTU's and planetary BTU's (PBTUs). These help to assure that one particular planet does not do more than would really be possible in a given period of time. Planets can only have half the BTUs that a player may have.
 
Imperium has been in development since 1994 off and on, first developed for the Amiga. Designed for the systems of the 90's, it is very efficient and can easily support dozens of players at the same time with almost no system load.
 
The Imperium core game is completely open source/GPL'd and can be found on GitHub. The clients/frontends have various other licenses but are still open source.

Legends of the Jedi

on Tuesday, 28 July 2015. Posted in Sci-Fi, Roleplay, Complete List

5.0/5 rating (3 votes)

Legends of the Jedi
play


Legends of the Jedi is an RP enforced Star Wars mud based on a highly modified version of the SWR codebase. Lotj has been around since 1999 and has dominated mudstats.com as the #1 ranked Star Wars mud for at least the last several years. Lotj is the ultimate, text based, sand box style environment for Star Wars and Sci-Fi fans alike.

We support a wide variety of classes. Whether you want to be a cutthroat businessman who peddles stolen merchandise on the black market as a smuggler, or an upstanding engineer who enjoys crafting and experimenting with different components to make the best equipment and dominate the business arena.

Want to be a soldier or a bounty hunter? Both of these classes are supported in the game and provide a variety of skills for those who want to serve their government honorably or chase down anyone with a price on their head, with little care as to why. Maybe you just want to be someone's bodyguard or an enforcer for someone's nefarious crime clan. The choice is yours.

Pilots exist in a variety of functions. You can run cargo from planet to planet to turn a profit or lead an entire battle group of cruisers to wage war on an enemy clan. Some pilots even choose to be pirates and pry on weary travelers and cargo runners. Others might enjoy exploration and finding hidden sectors that contain mysterious planets or space stations that don't show up in the public database.

Slicing and Espionage, two different classes, are both well versed in information gathering and spying. Whether it's planting mics on other players, tapping comm terminals to listen in on comlink traffic, or simply planting cameras around a planet and watching who comes and goes.

All classes have a role and each race gets a different level bonus towards different classes, which creates a lot of diversity among characters for what skill combinations a particular character might have. 

Classes are fun, but player interaction is the real charm of Lotj. Socializing and role playing with other players is where the drama unfolds and is the life force that has kept the game thriving over the last 15 years. Every class benefits from knowing someone with a different skill set, which encourages interaction and teamwork. Soldiers need blasters and engineers need someone to protect them. Information is a currency of its own and spies have it in ample supply, which they can trade for credits or favors.

If you're feeling adventurous, check us out. We also have an ongoing community project for developing a customized version of MUSHclient for Legends of the Jedi that includes chat mini windows, a built in star map that shows planet locations, and a room mapper to make sure you always know where you are going!

Client:
www.github.com/xavious/lotjclient
Screen shots: 





Mass Effect: Alpha & Omega

on Tuesday, 25 February 2014. Posted in Sci-Fi, Roleplay, Complete List

0.0/5 rating (0 votes)

Mass Effect: Alpha & Omega
[play=me-alphaomega.com:7007]

Mass Effect: Alpha & Omega is a roleplaying game set in the Mass Effect universe after the end of the Reaper War.

The war ended when Commander Shepard gave her life to destroy all non-organic life in the galaxy, including the Reapers, the Geth, and all AIs. Now, people of all species and homeworlds are left to pick up the pieces. Many have made their way to the lawless edge of the Galaxy: Omega.

Here, criminals, terrorists, and malcontents make their home. Added to that are thousands of refugees fleeing the remains of their Reaper-destroyed homeworlds.

Here, the members of the growing Alpha Phoenix mercenary and are scrambling to make a name for themselves in what's left of the universe. Here, they're finding themselves tossed into fights and mysteries bigger than anything they thought they signed up for.

We are a code-light, RP-heavy game. We have no coded space system, combat system, etc. We do have have lots of excellent story drive by both staff and player-run plots and an active, friendly community. We'd love to have you join us!

Mek City: 3067

on Wednesday, 02 November 2016. Posted in Sci-Fi, Complete List

0.0/5 rating (0 votes)

Mek City: 3067
[play=mekcity.com:3067]

Get a GUI client here

New Hope

on Sunday, 14 September 2014. Posted in Sci-Fi, Complete List

0.0/5 rating (0 votes)

NewHopeMUSH

[play=www.newhopemush.com:9999]


Welcome to NewHopeMUSH, a Star Trek MUSH set in the Delta Quadrant.

Currently in live development, need players to help test the game.

It is fifty years after the U.S.S. Voyager made it back.

During the plot of Star Trek: Voyager, we see a crew trying to get home.

Now, a new mission has been presented to select personnel. The mission?

Work with the Federation, the Klingon Empire, and the Romulan Star Empire by living on a new deep space station and represent the Alpha Quadrant in the Delta Quadrant.

  • Completely customize your characters.
  • Create multiple races, from both the Alpha and Delta quadrants.
  • Join multiple factions, including the Federation, Romulan Star Empire, and Klingon Empire.
  • +map command displays where exactly you are, by deck.
  • Working shuttles to visit other planets

ParallelRPI

on Thursday, 01 May 2014. Posted in Sci-Fi, Roleplay, Complete List

5.0/5 rating 1 vote

ParallelRPI
[play=parallelrpi.com:4500]

One hundred and twenty years ago, the prisoners of the penal colony on the Terran Moon rebelled. They rose up against their wardens in an explosion of violence and broke free of their chains, seizing control of the colony in less than a month. One after one, the lunar outposts fell to this coalition of former prisoners until the last remnants of the overseers were forced to flee into a fortified biodome known as the Hyperion Platform. There they have stayed ever since.

As the liberated prisoners pillaged the colony, its structures fell into ruin. Unchecked mayhem and brutality led to the destruction of many vital facilities, and soon the atmospheric generators themselves were starting to fail. As the habitable zone shrank, the prisoners found themselves corralled into an increasingly smaller area of the Moon. Here they settled, founding the town of Rust around the impregnable fortress of Hyperion. So began a century of strife, hardship, bloodshed and alliances.

These days, Rust is a sea of slums surrounding the biodome of the Hyperion Platform, a labyrinth of squalor and destitution. Six generations have passed since the prisoners overthrew their wardens, and few spare much thought to the origins of the settlement. Outside Rust, the Moon is a perilous wasteland littered with the ruins of outposts and work camps, some of which have been picked clean long ago while others are still combed by scavengers. Most denizens of the Moon prefer to stay in town, however, as the hazards of the lunar plains are well known.

The political climate of Rust is one of constant quarrel and competition. There are three major factions at play: the New Guard, Block Nine, and the Red Company. Each has its agenda and its patch of turf carved out of the town's geography, and the only neutral ground of the settlement is its market. Countless turf wars, rivalries, claims and disputes have taken place, and the rise and fall of leaders has been a constant feature of Rust's sordid society for generations. There is never a true winner, but always plenty of losers.

The denizens of the Moon, descendants of the prisoners who hailed from four different worlds in the Terran Planetary Federation, have not heard from their homes since the rebellion. Many choose to forget about the past, and indeed not much is known as literacy is all but extinct on this abandoned rock. People can trace their biological heritage to Earth or one of its colonies, some of which have environments that produce distinctive sub-species, but no one has any real knowledge of their ancestry save that they have all descended from the prisoners of the colony.

Hyperion is an intriguing mystery to the denizens of Rust. It consists of an enormous metal platform upon which is a reflective biodome, and it is presumed that the last of the wardens - or their descendants - live inside. Stories of untold luxuries and prosperity abound, every Ruster dreaming of breaking into the city inside and escaping the foul, hazardous and thoroughly depleted wasteland of the Moon. They have waited for that very moment for one hundred and twenty years.
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