How to submit a MUD?
- plamzi
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- Xavious
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Btw, nice site Plamzi!
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- plamzi
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- Gashlycrumb
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Thanks.
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- plamzi
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Please
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- plamzi
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- plamzi
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- georgejfrick
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I run Animud at animud.net:6667 / animud.net
I'd like to add the listing here?
Thanks,
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- plamzi
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- fstltna
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I've also noticed that telnet goes to that server also. Any ideas?
--- PocketMUD.com - Support and hosting for the CoffeeMUD engine
--- MekCity.com - The BattletechMUX game server
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- plamzi
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- noveria
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transformersthedarkeras.gamepedia.com/Tr..._Dark_Eras_MUSH_Wiki
Thanks!
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- plamzi
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- aldie
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Well I administer Aldebaran at aldebaran-mud.de Port 2000 and I'd like to add it to the listing here (and play around with the mudportal app)
Regards
Michael / Freshman
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- Romani
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Thank you,
Romani
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- plamzi
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- plamzi
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www.mudportal.com/embed.html
But you can submit a listing now.
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- aldie
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I now realized I totally misunderstood the whole concept of this site, I was desperately looking for some dialogue allowing me to enter the login information of a game to connect to it. Then I thought I need to add a listing to select it from a drop down list and maybe manipulate some settings (like mxp on/off) of the
client application (btw maybe it should be possible to open such a settings window from the app).. again.. I was wrong.
I kinda stand there with an egg on my face.
I honestly don't need the game admin status.
I was actually checking how I could make our game work with your portal app, as it totally screw up when an access was attempted. I found a way that our game can adopt to the connector app and is now playable, though I had to disable a bunch of features for these connections. I think there are some real issues with the terminal emulation. I guess I'll post them in a better fitting group, possibly github (though I'd probably need to setup an account)
Best regards,
Freshman
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- plamzi
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The closest thing to a terminal is the web app module called ScrollView, documented here: www.mudportal.com/forum/api-documentation/39-api-scrollview
You'll notice it's all web-based, with only the minimal communication bridge between telnet socket data and websocket data. So if your game makes any assumptions about client cursor position, e. g., that's not going to work.
The ScrollView was coded with some of the most popular MUDs as the test bed. Beyond that, I make no claims about support.
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- aldie
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already and I consider embedding the portal into our homepage.
But I wasn't referring to cursor control which is only a part of terminal
emulation and does not equal it. I'd assume that it is not much used
in muds, and even in ours there are less then 10 of thousands of rooms that
can use it; it's more like a tech demo. Handling of colour controls or
text attributes or line characters is much more critical. But I detailed
that in other posts in the forum already.
The real issue is, that by stating it can do xterm-256col mudportal claims
it virtually has one of the most elaborate terminal emulations ever made
including complex cursor and mouse control. I assume that it was meant
to show that the 256 ANSI colour extension can be used.. but this is not
what the use of the TTYPE telnet opion means, it means that all xterm control
codes are available, not just some (which you need to find by guessing).
IMHO, this is in strong contradiction to the telnet protocol.. admittedly,
I might have been more precise there. Nevertheless the interpretation
of ANSI colour codes is also not compatible with their common usage.
But again, please don't see this as an ungrateful complain. It's a great
tool as it is already.
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- Araska
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- plamzi
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- aldie
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I added a tiny Aldebaran-Init.js script to check if/how I can customize the portal. It shall apply to all aliases mud.tap.de, aldebaran-mud.de etc..
All this works, as long as I am logged into the portal. I now published it to official, but since then I can no longer change the publication status and
it still only applies to me when logged into the portal, but not anyone.
I assume you need to acknowledge the submission, Plamzi?
Or did I make something wrong, missing rights maybe?
The customization itself is rather unimportant, but I'd need to know, if it would work to customize the portal.
Thank you in advance,
Freshman.
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- plamzi
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You should have been able to un-publish your own script from Official. I changed a permission that may have been the cause for that block, so try again and let me know.
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- aldie
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yes, I can now set the script to private again, switch back and forth between private/official. Thank you for that.
When accessing the page, browser log also shows loading private script or loading official script accordingly.
However, when I log off, or use a different browser, no script is loaded. I tried various metadata formats, one entry only or a list of aliases,
official, public.. combinations of tags, marking it as featured.. does not help.
BTW, once set to public, I could not change it back again. I made a copy (was private again) and deleted the public one.
You mention a final click being required... I'm sorry, I do not see where.
Can you clarify?
I also use various browsers, firefox (my main one), edge, chrome.. all the same. I'm not sure if I have a chance to debug this through jquery.
Basically, when I'm not logged in - I think that means Guest access - as any player using the portal/deep link is going to have, my init script is not triggered.
Best regards,
Freshman.
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- plamzi
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You can add the parameter &debug=1 to see verbose console log messages like the ones in my screenshot:
www.mudportal.com/play?host=aldebaran-mud.de&port=2000&debug=1
The final step I mentioned was I had to link your username specifically to the server at aldebaran-mud.de:2000 for your Official scripts to show up for everyone.
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- aldie
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I also noticed a profile entry is now showing up in the game center.
Hmm, players use a bunch of DNS aliases, is there a way to link hostnames mud.tap.de and aldebaran.mud.de as well?
Just asking, I already changed the external mud listings (which deep link into mudportal) to the aldebaran-mud.de name, it's just someone (including me) might be used to a shorter/other name and try to use it.
And, Thank you again, that will allow me to greatly enhance player experience, even when my additions won't make it into the core codebase.
I will now focus on the mxp module, if I get some significant benefit, I'll pack it together with the colorize changes into an official addon for my mud. Of course, I'll be happy if someone else has a use for it too.. it was never my intention to code a specific Aldebaran client.
Freshman.
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