The Last Outpost

Fantasy, Hack & Slash, Complete List

4.9/5 rating (38 votes)

The Last Outpost

"Three generations ago, The Empire was overrun. The Last 
Outpost, a small coastal trading community located deep in the wild, was spared from most of the fighting and survived. Life in the Outpost is not easy, and many of the finer things from the old Empire are absent. The residents of the Outpost are descended from the survivors of The Fall, a tough and adventurous breed. They are well suited to the task of reclaiming the land once tamed by their forefathers."
Along with exploring and advancing through the game world, The Last Outpost offers players the ability to lay claim to the zones that make up the land. Once claimed, a zone can be taxed, and the player making the claim gets to decide the player killing policy within the zone. Whoever claims the whole world is declared the Leader of the Last Outpost!
The Last Outpost has a large unique world, player elected 
clan membership, player regulated pkilling, and a hands-off policy for gods. 
The game accepts both IPv4 and IPv6 connections, and has a built in shell-like CLI with arrow history, hotkeys, and tab completion. The game does not require additional client software, and connections made through the web page are SSL encrypted. 
Whether you enjoy hack 'n slash, following quests, PvP, NPK, playing in clans, or soloing, the Last Outpost has it.

The Outpost Chamber of Commerce has completed phase one of its harbor reclamation project. Dredging at the harbor mouth is complete, which should make it safer for vessels to navigate the inlet. The boardwalk and docks are structurally solid again. The chamber hopes that this will reduce the number of unintended excursions into the sea that happen around bar closing time.
By decree from the Shopkeeper's Guild, shops will now disclose the identification on any item that they agree to value for purchase. Scrolls of Identify are still available for sale for use in the field.
While performing renovations to their house, the Thieves Guild discovered a treatise on hunting left over from the days when the Ranger's Guild occupied the space. After decoding the text, and after much practice perfecting the skill, the Guild master feels confident in teaching the art of the Lure to members of the Guild.
There are some new options in the custom prompt section, be sure to check them out!

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