Mxp issues

17 Dec 2015 07:50 #1 by insanesnwbrdr
Hey could you please take a look and see if this is something easy to fix?

When Mxp is turned on I get no output from the game in scroll view but I can see it in the console.

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17 Dec 2015 15:52 #2 by plamzi
When a player enters the game, there seems to be an MXP package without a closing tag.

In the dump below, notice that there's an ESC [ 6 z, but nothing of the kind when the package ends and user-visible output begins.

if you didn't know already, adding &debug=1 to your app url helps troubleshoot such issues in the browser console log. For example, in this case you will see a console message: "mxp split protection waiting for more input: 1". This means the client is waiting for a closing tag to arrive.
[6z<!-- Elements to support the Automapper -->


<SUPPORT destination iframe>

<!ELEMENT RName '<B>' FLAG="RoomName">


<!ELEMENT RExits '<FONT COLOR=Blue>' FLAG='RoomExit'>

<!-- ********************************************************************* -->

<!-- The next element is used to define a room exit link that sends the exit direction to the MUD if the user clicks on it -->

<!ELEMENT EX '<SEND HREF="&text;|LOOK &text;|OPEN &text;|CLOSE &text;|LOCK &text;|UNLOCK &text;" hint="Right-Click to affect the exit|&text;|LOOK &text;|OPEN &text;|CLOSE &text;|LOCK &text;|UNLOCK &text;">'>

<!ELEMENT MEX '<SEND HREF="ENTER &text;|LOOK &text;|OPEN &text;|CLOSE &text;|LOCK &text;|UNLOCK &text;" hint="Right-Click to affect the exit|ENTER &text;|LOOK &text;|OPEN &text;|CLOSE &text;|LOCK &text;|UNLOCK &text;">'>

<!-- ********************************************************************* -->

<!-- tags dealing with room items -->

<!ELEMENT CRItem '<SEND HREF="GET &quot;&text;&quot; from &quot;&container;&quot;" hint="Click to get from object|GET &text; from &container;">'>

<!ELEMENT CMItem '<SEND HREF="GET &quot;&text;&quot; from &quot;&container;&quot;" hint="Click to get from object|GET &text; from &container;">'>

<!ELEMENT MItem '<SEND HREF="WEAR &text;|DROP &text;|LOOK &text;|DRINK &text;|EAT &text;|HOLD &text;|READ &text;" hint="Right-Click to use this object|WEAR &text;|DROP &text;|LOOK &text;|DRINK &text;|EAT &text;|HOLD &text;|READ &text;">'>

<!ELEMENT EItem '<SEND HREF="REMOVE &text;|LOOK &text;" hint="Right-Click to use this object|REMOVE &text;|LOOK &text;">'>

<!ELEMENT RItem '<SEND HREF="GET &name;|LOOK &name;|DRINK &name;|READ &name;" hint="Right-Click to use this object|GET &name;|LOOK &name;|DRINK &name;|READ &name;">' ATT='name'>

<!ELEMENT RMob '<SEND HREF="CONSIDER &name;|LOOK &name;|KILL &name;" hint="Right-Click to affect this creature|CONSIDER &name;|LOOK &name;|KILL &name;">' ATT='name'>

<!ELEMENT WItem '<SEND HREF="LOOK &name;|READ &name;" hint="Right-Click to use this object|LOOK &name;|READ &name;">' ATT='name'>

<!-- ********************************************************************* -->

<!-- miscellaneous tags -->


<!ELEMENT HELP '<SEND HREF="HELP &text;" hint="Click to view the help entry.">'>

<!ELEMENT HELPNAME '<SEND HREF="HELP &name;" hint="Click to view the help entry.|HELP &text;">' ATT='name'>

<!ELEMENT SHOP '<SEND HREF="VIEW &quot;&text;&quot; &quot;&shopkeeper;&quot;|BUY &quot;&text;&quot; &quot;&shopkeeper;&quot;" hint="Right-Click to use this object|VIEW &quot;&text;&quot; &quot;&shopkeeper;&quot;|BUY &quot;&text;&quot; &quot;&shopkeeper;&quot;">'>

<!ELEMENT Health EMPTY ATT='name'>

<!ELEMENT HealthText EMPTY ATT='name'>

<!ELEMENT TELL '<SEND HREF="TELL &name;" PROMPT hint="Click to reply.|TELL &name;">' ATT='name'>

<!ELEMENT SAY '<SEND HREF="SAY &quot;&name;&quot; " PROMPT hint="Click to reply.|SAY &quot;&name;&quot;">' ATT='name'>

<!ELEMENT WHISPER '<SEND HREF="WHISPER &quot;&name;&quot; " PROMPT hint="Click to reply.|WHISPER &quot;&name;&quot;">' ATT='name'>

<!ELEMENT GTELL '<SEND HREF="GTELL" PROMPT hint="Click to reply.|GTELL">' ATT='name'>

<!ELEMENT CHANNEL '<SEND HREF="&name; " PROMPT hint="Click to reply.|&name; ">' ATT='name'>

<!ELEMENT CHANNELS '<SEND HREF="&extra;&text;" hint="Click to toggle on/off.|&extra;&text;">' ATT='extra'>

<!ELEMENT JRNL '<SEND HREF="READ &text; &quot;&name;&quot;" hint="Click to read.|READ &text; &quot;&name;&quot;">' ATT='name'>


<!ELEMENT CLAN '<SEND HREF="CLAN &text;" hint="Click for info.|CLAN &text;">' >

<!-- ********************************************************************* -->

<GAUGE hp Max=maxhp color=green Caption="Hit Points">

<GAUGE mana Max=maxmana color=yellow Caption="Mana">

<GAUGE move Max=maxmove color=white Caption="Movement">

<GAUGE vichp Max=vicmaxhp color=red Caption="Enemy Damage">

<!-- ********************************************************************* -->

<!-- here are some archon tool elements -->

<!ELEMENT LSTROOMID '<SEND HREF="GOTO &quot;&text;&quot;" hint="Click to goto.|GOTO &text;">' >

<!ELEMENT LSTUSER '<SEND HREF="SNOOP &text;|BOOT &text;|BAN &text;|MULTIWATCH ADD &text;" hint="Right-Click to use.|SNOOP &text;|BOOT &text;|BAN &text;|MULTIWATCH ADD &text;">' >

<!ELEMENT LSTQUEST '<SEND HREF="MODIFY QUEST &text;" hint="Click to start/stop.|MODIFY QUEST &text;">' >

<!-- ********************************************************************* -->

<!-- the next elements deal with the MUD prompt -->

<!ELEMENT Prompt FLAG="Prompt">


<!ELEMENT MaxHp EMPTY FLAG="Set maxhp">

<!ELEMENT Mana EMPTY FLAG="Set mana">

<!ELEMENT MaxMana EMPTY FLAG="Set maxmana">

<!ELEMENT Move FLAG="Set move">

<!ELEMENT MaxMove EMPTY FLAG="Set maxmove">


<SUPPORT image send gauge font b image.url sound.u>


[1;36mNew Room[0;37m [1;37m

[1;37mBrand new database room! You need to change this text with the MODIFY ROOM

command.  If your character is not an Archon, pick up the book you see here

and read it immediately![0;37m[0;37m
The following user(s) said Thank You: insanesnwbrdr

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18 Dec 2015 01:47 #3 by insanesnwbrdr
Thank you soo much for the help and in case you dont get it enough thank you for this project

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24 Jul 2016 21:36 #4 by Splork
Any chance there has been changes to MXP? I noticed today when I logged in via Mudportal Client that all of our room exits mxp are displaying the full string content. We havent altered this code in years and other clients are still showing correctly. This is taken from SlothMUD.

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09 Aug 2016 14:53 #5 by plamzi
This is fixed, though in the quickest, not best, way possible

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