The Big Introduction Thread
- Idealiad
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I'm George, been mudding for 15+ years...I think my first mud was Lost Souls. The last mud I really got into was ConQUEST (sadly on hiatus). Though my computer game time these days is mostly taken up with chess (go Lichess!) if I see an interesting-looking mud come up I'll always check it out. I don't really have a genre preference -- I just like to play fun and interesting games.
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- Tijer
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Have just put a link from my site to here
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- mpvmud
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In 1996 I started to play on a mud called Void of Reality, not knowing much of the mud world at this time and being brought to muds through friends, I fell in love with this mud (You know we all have our first muds we loved), I ended up trying other muds of the same code base Lands of Chaos, Rites of Passage, and then found Altross where I became a builder for the first time in late 1996. Well spent some time on that mud building for a while and decided I would not mind trying to build my own mud. I got a copy of the EmlenMud code and put it up and not more then maybe 2 weeks or so the owner of Void of Reality told me to drop my mud and host his. Being Void of Reality was my first love, I did just that.
Well here I am 19 years later and still messing around with mud code on and off, still building and tweaking areas, and playing muds.
Kilith,
mpvmud.org port 7777
Void of Reality
mpvmud.org port 7777
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- Shaitan
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I'm currently working on a web-based (no telnet) re-implementation of MajorMUD that blends MajorMUD's world with features from darkelib muds and other more modern modern games (e.g. the way protection from armor is calculated is far more similar to a game like Diablo III than it is to D&D).
I'm nearing feature parity with MajorMUD and once I've reached that the next phase of the project will be extracting and open-sourcing the engine. I want it to be the diku / circle / etc for web based muds.
If you want to check it out or chat just point your favorite browser at apathydrive.com . (Unless your favorite browser is Internet Explorer.)
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- SISNAEK
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I took the plunge into my own creation, Shattered Isles, in 09/2008. My extent of coding was making triggers in zmud, so I obivously had a lot to learn. Still the creation process has absolutely been worth it. It's great fleshing out ideas with an online community and I hope this becomes another outlet for that.
I'm sure it will take me some time to get used to checking here on a regular basis, but here's to starting!
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- ww_crimson
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My name is Adam and I've been mudding since 98 or so.. started quite young. The only MUD I've ever seriously played is Aarchon, as I just never could develop an interest in any other MUD that I tried. I played as a mortal for 5-6 years before I was added to the builder staff. Administration/ownership changed over the years and the population dwindled down before we eventually went offline in 09 I think it was. In 2011 I was able to piece together enough of the MUD to get it back online. Two years later we now have a full staff and healthy player base. I cut my teeth on coding here on Aarchon with the help of a RL friend/current staff member. Neither of us had much experience coding at the time but we made things work. I've moved out of a coding role into a mortal relations / head builder role now.
To this day, there aren't really any modern games that hold my attention quite the same as a MUD. I'm happy to see the MUD community continuing to work together on things.
Astark
www.aarchonmud.com : 7000
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- Ateraan
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_________________________________
www.ateraan.com
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- rudeboyrave
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- Christopher Bailey
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- RahjIII
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We've had our own basic in-browser telnet client online for about year now, and it's been very successful. I know that some players really enjoy the traditional 'mud client' type interface over telnet, so I'm thrilled to be able to point them to mudportal for that!
Its always good to find another way for people to connect to the game. Great project!
The Last Outpost
last-outpost.com:23
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- dark acacia
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- acer
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I'm loving mudportal so far, and what's going on here. I'm interested to see how it moves forward, and how I can help!
Thanks,
-Jason / Acer
darkwind.org 3000
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- d00s
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I love places like these, getting mudders together.
I started mudding over 17 years ago. Deeper Trouble, was the first MUD i went to, and i fell in love, so i've been playing there ever since.
Today i have friends all over the world, and even though i am from Denmark, we have had multiple visits from the US throughout the years.
Come visit, if you'd like to experience a genuine fast paced Hack'n'Slash MUD.
deepertrouble.org 4242
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- Breezy
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I'm Eboni, better known (or not, since I'm a lurker) as realedazed or Breezy on the other mud boards. I am an avid RP and crafting type on the games I play. I've been MUDing since the '90s, i think and I wish I had time to get back into it.
I am still dabbling in building my own mud, using Dead Souls.
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- MrWigggles
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My name is Mr. Wiggles. I've been Mu*ing since the early oughts. I got brought in and trained up as a builder for a friends mu*, that never open and then nother friend got me started on Dragonball Z: Chronicles, who then promptly left.
And since then, I've been staffing and playing every since. Until I open up my first mu*, called Naruto Rivilary Mush, which is still going strong.
Being a headwizard for the first time, burned me out on mu* for two years.
Currently involved in 3 projects.
My personal mu*, is called Navitas: The City Limits. Its urban fantasy place. Its based mostly on the Dresden Files by Jim Butcher. I also throw in some elements from Warehouse 13 and SCP Wikia.
I'm also working on Dragonball A# (pronounce A Sharp), and Bleach: Memento Mori.
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- Griatch
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Got pointed here by on our devs. This is a nice and modern site, an initiative worth supporting!
I'm the lead dev of the evennia Python mud deveopment system, something which consumes the most of my MU* time. Most of my community interaction takes place over in evennia's IRC dev-chat.
Outside evennia, I prefer gaming in games with heavy-roleplaying and in game systems where playing a non-combat character is a viable thing (hack&slash was never my thing).
.
Griatch
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- Kosh
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I'm Kosh.. been MU*ing since 95/96 where I started on TOS TrekMUSE. Stick mainly to MUSH/MUX-based games. I go by the moniker of Morin on many games past and present. I ran the last incarnation of Babylon 5 MUSH in the mid 2000's. Most games I play on are Science Fiction related (including Star Wars, Star Trek, Otherspace, etc...).
Nice place you got going here. I'll be sure to stick around and contribute where I can
______________________
Kosh
M*U*S*H: Morin
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- Kimojuno
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I remember playing Rom-based games, being used to black and white, and then seeing color when moving onto Smaug games and being 'blown away' by how colorful it was.
Looking back, it's kind of funny, considering the type of MUDs/MUSHes that exist now, but back then it was a sort of 'Wow, that's so cool', moment.
I have been a staff member on a variety of M* games, and have played a variety as well, from World of Darkness games, Star Trek games, Star Wars games, some talkers, and other various games.
Anyway, that's about it.
Kimojuno (Jeffrey).
www.newhopemush.com : 9999
Star Trek based MUSH, using PennMUSH, and set in the Delta Quadrant.
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- Byzantine
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I am the head Staff member for Dark Ages: Vampire. It is an oWoD game focused on Mummy. I am joking it is focused on Vampires. I started MU*ing further back than I care to remember and have found it a fun hobby. I have played games ranging from D&D to Final Fantasy and of course World of Darkness games.
For me Mu*ing is a fun hobby and the internet is a great way to create gaming groups. To that end I have made a Mu* which exists to allow players to gather and run plots for one another in a persistent world. It is an ambitious goal which will likely end with a small game with a few players, yet it will remain a fun game. We have a mortal+ member of staff to handle adding physics and sorcerers to the game and are seeking out someone knowledgeable in Werewolf so that sphere may be open as well. If you would like to stop by and chat (or even play) please check the game out at: darkages.muxnexus.com 5555
Of course I would love to just chat with anyone here as well. We can swap stories on what drew us to Mu*ing, what is the best way to make homemade Alfrado sauce, and at what point did this post sound like it was part of an e-harmony ad.
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- dracmas
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I've been mudding on and off since 2005 and usually stick to the fantasy base muds. I tinker with clients every now and then, though mostly mudlet and mushclient. I haven't gotten to take a good look at mudportals webclient yet, but it's definitely on the to-do list. Also switch around looking at codebases looking for what I'd think would be the best tools to work on a mud with. Not much coding experience to be honest, but I do get my feet wet.
Other than that, discussing with my old mud to try to bring it out of it's recent retirement. Small mud, and yes still generic areas spread through it, but was my first and still favorite mud home, so that's the other reason I'm looking through codebases. When I can port the areas to a codebase I feel can do it more justice than what it has, then I'll be content (for a little while lol). If we do somehow get the game code to bring the game back, I'd rather use something that's more current and usable than ROM and add-ons (ghostmud). Been leading towards TBAmud, ACKmud's multi-class system, and using scripting to add a nice webclient, which can also hook into facebook for users to be able to use.
Long winded, but that's basically me and my mudding hobby. Sorry for getting carried away
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- Ashlan
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My background is of course many years of mudding, mostly on Simutronics and Iron Realms.
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- Eicca
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In this moment I'm a dev in a spanish mud called Reinos de Leyenda, and we were looking for a web client for a long time, now we're gonna try to use this. I'm gonna learn js and I hope to contribute in a small way.
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- zaimus
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The first MUD experience was in 1994 or 95 when the dial-up company AOL started hosting a slew of text games -- Gemstone III, Dragon Realms, Legends of Terris, etc.. As a kid I played Dragon Warrior, Legend of Zelda and Final Fantasy back on the NES, so when I found that people were making text based roleplaying games, it blew me away! (It's like living in a fantasy novel! Whoa!
Terris was my first real love, as it was the most kid-user friendly, and seemed to have some sort of magic about it. (Looking back, it was pretty evil to have MUDs offered on an hourly rate dial-up network!) Sometime later, a couple of immortals from there and I retired to begin working on a new world to be called Lunamyr, but then the head guy had a baby and disappeared.
Eventually, I found a place called Abandoned Codex, which usually had 1-3 immortals and maybe one or two other players online, but usually it was just me. Occasionally a new player would pop up, and I'd try desperately to roleplay with them, and some would begin to stay around. At the same time, I was recruiting friends to come in and play. Around this time it was decided to make me an immortal to oversee roleplaying, conduct quests and do some light building. We eventually got around 20-30 players if memory serves, and I think the max was 47 (?). After a falling out with the coder/owner over creative differences, I became a renegade player there for a little while, still engaged in the roleplay progression I had helped start, before fizzling out.
Next, I joined The Builder's Academy, being quite impressed with the devotion put toward general staff training for MUDs. I also played and worked a bit on their player's port (-- I think it was called Cruel World). Eventually, I became Rumble's stand in, while he went on an extended absence. With IRL getting increasingly in the way, I fizzled out on TBA and MUDing in general.
Some years later, I had found out about CoffeeMud, and found an awesome project called Throes of Creation headed by an exceptionally bright and talented coder, Mabus. We had a slowly growing player base, (though still in alpha,) but it began to shrink along with us builders becoming less active, so it was taken offline. Mabus said he would bring it back after working on it alone for awhile, and I still hope it does come back.
More years passed, and with a whole lot of free time suddenly, and the urge to get back into writing, I spent about six months since last year, searching over the wasteland of the MUD community. The majority of places that seemed interesting enough to warrant a log-in almost always quickly disappointed me and more than half the time, didn't get me past character creation -- the initial room. Not to say these games, (some of which boast incredible stats and have good sized player communities,) were bad, they just failed to win me over.
Eventually, while lurking / trolling around on The Mud Connector, I ran into an ad about a graphical MUD in development, checked it out, and found a little magic inside, bringing me back to a feeling when first discovering MUDs. It's been in development for the past few years, but is still far from being content full or polished enough for a player base to grow. The coder / owner is a really nice, caring sort of fellow, who used to be an EverQuest addict. Now I have taken on the role of editor, consultant and contributor for this project which intrigues me with its potential.
There is a new generation of players who have grown up on graphical MMORPGs, smartphone apps, Harry Potter and LOTR movies and fantasy books. I have a feeling / theory that it may be a good chance for the MUD community to make a comeback, but we got to make games that can appeal to this younger generation, who haven't really had that magical experience that can only be had by interacting with a person's imagination in a way that a purely graphical game cannot. We are seeking to create something new and original, but familiar to old and young alike, addictive but with substantive content and an experience of quality over simple stat boasting.
If you'd care to take a look around, please come over to domdaria.com . I'm not trying to advertise us, per se, just yet. However, any like minded individual who is interested in such a project or just interested in chatting in-between idling, please do not hesitate to come on over!
My apologies for such a long winded post. It would be just amazing if any of you are connected to the games I've mentioned above, maybe we even knew each other under different guises. It's a small world after all.
Thank you if you have read all this nonsense!! I owe you a beer, or at least a high-five.
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- Xodz
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- arholly
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- Brody
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I'm Brody, and I've been MU*ing since the mid-1990s. I started OtherSpace in 1998 and I'm happy to report that it's still alive and kicking as we prepare to take the game back to the future - a reset to 2650, after the original story arc that started it all.
In the real world, I've worked as a professional journalist at The St. Petersburg Times and The Herald-Sun in Durham. I also helped develop the Fallen Earth post-apocalyptic MMORPG, which launched in 2009. And these days I'm the lead writer/designer on a single-player adventure for Prologue Games called Knee Deep, which launches this summer.
Happy to have found MUDPortal!
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- fstltna
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--- PocketMUD.com - Support and hosting for the CoffeeMUD engine
--- MekCity.com - The BattletechMUX game server
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- Jeshin
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I am Jeshin and I've been staffing and playing text-based games for 10+ years now. I am currently the Owner of Project Redshift which is a sci-fi game that is in development on the Evennia engine . I am also the Founder of a text-based gaming community called Optional Realities which is focused on roleplay games and providing education and tools for future developers to make next-gen quality MUDs. I've been around the "RPI" circuit a few times and I pretty much believe that text-based gaming still has a very bright future it will just take projects like MudPortal and Evennia and others that are equally trying to bring our genre into modern times.
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- Centauri
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I only found out much later that Citadel BBS was based on a unix MUD. The limitations of 250 rooms max and only rooms and hallways for connecting directions, was all I had to work with back in 1986, as I ran my own for 3 years and started changing code.
Forward the time to 2005, when I re-discovered MUDs and found LambdaMOO. Object Oriented, a programmers playground, now here was something I could work with. Of course, I did not have wizard abilities on Lambda, and with quota restrictions, could only build so much, so I decided to download the sorceforge for the server software and played on my own. What I built is what I WANTED to build way back when in the late 1980s.
Flux has always been a toy for me to simulate space exploration and colonization, as I mine and convert minerals to the raw elements over time, grow food, explore the effects of different G forces via the spin of space stations, and move the planets and asteroids themselves in space over time. Thats the core. Over time I have added toys to keep the players guessing, mostly some quests and other puzzles, like Scavenger hunts (serial acquisition of objects), and rune gathering (need each of the 7 types, in any order) plus lots of places to just hang out, enjoy the scenery and chat.
Its been ten years now, and things are always changing, as a mix of what I want to sim next, plus toys the players, as the playerbase has been growing. As always, if I can think of a new thing to try in the code or in new ways to make one object appear like another through interesting messages, it happens. Beleive it or not, even though Flux is not a "game" in the strictest sense, I do have a following.
My FluxWorld web portal and Real-time Planet Positions
Centauri
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- penguin
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Things like social media and even commercial games dont give me the control over my story or literal control over my actions that real time muds can provide. I am a developer for bioinformatics in my normal day but I love problem solving and forming new connections you can form through text.
penguin
waterdeep.org 4200
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- Molly
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I started out in a Mud called Age of Chivalry, which is dead and buried since many years.
This was back around 1996, when I was stuck on a job in Berlin, away from family and friends, and started messing around with the company computer after business hours.
After a short carreer as professional Troublemaker in AoC, I was recruited by one of the Staff there to a new Mud called 4 Dimensions.
In spite of my past, I advanced pretty quickly in the ranks, became Head Builder and eventually ended up paying the server bills, which I guess makes me the owner of 4D nowadays.
It's fascinating - and a bit frightening - to realise that I'm still at it, and that 4D is still up and running after so many years...
Text Muds may be slowly dying, but we're not dead yet!
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- tandonmiir
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I started MUDding when I was in elementary school on " The Land of the Lost Unicorn " (aka LUN) with classmates.
I've also had a few characters in " Clandestine " back in the day.
I really found a home at " The Realm of Utopian Dreams " (aka RUD). I've joined the staff there (come say hi)
Thank you so much happy to chat!
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- Naelar_dragon
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Naelar.
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- Kurdock
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I'm Iain, and I go by the username 'Kurdock' in most MUDs I've played. Now I don't really MUD jump a lot - I've found my perfect home in Avalon RPG. (avalon-rpg.com:23) I try very hard to promote Avalon and I hope you'd give it a try too
More about me personally: I'm 13 years old and I come from Malaysia. Okay I think that was enough of a shock for you guys any more and you'd die of heart attack and the MUD world certainly wouldn't benefit from losing you guys lol.
So well I started MUDding when I saw Aardwolf on the Google Play Store. It seemed interesting so I gave it a try and I was kinda addicted to it for a few days. I was like, 'Wow, why hasn't anyone told me about this before'. Eventually I discovered that Aardwolf was under a genre of games called "MUDs". For a few months I jumped from MUD to MUD, stopping across various MUDs including, but not limited to, New Worlds Ateraan, Achaea (and all the Iron Realms games) , BatMUD, Alter Aeon, Carrion Fields and hundreds more. Finally I came across Avalon RPG, which surprisingly was ranked rather lowly in most MUD sites, and so here I am. I've played Avalon for 2 months and I never get tired of it. Legion warfare, fierce and emotional PvP, city and guild politics, over 500 quests. There's always something to do.
Anyway thats enough for now I hope you guys will try Avalon out one day.
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- bozimmerman
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I'm mostly a mud coder and occasional admin over at coffeemud.net. I do play about once a week. I've been slowly leveling a Druid over there for about 15 years. Well, very slowly, I guess. My admins name over there is 'Zac', so if you stop by and mention mudportal, I'll give you a cookie.
I don't know how long mudportal has been around, but somehow I missed it. Glad to have found it though.
- Bo Zimmerman
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- pawnmower
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This site looks great and you all have done a nice job with it!
I'm from End of the Line (EOTL) (eotl.org 2010). I came across this site from google just googling some LPC resources....In any case...the work you have done is so fantastic...! I cannot wait to share this site with some friends! Anyhow I have been mudding a lot lately.....and was not aware this site was in existence. I live in California USA, and enjoy mainly LP muds.
Hope to chat and MUD with you all soon!
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