Client Parsing?
- plamzi
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03 Sep 2013 12:26 #41
by plamzi
Replied by plamzi on topic Client Parsing?
I thought I saw your game send IAC WILL MXP yesterday, but I was looking at the wrong log. Can you check why it's not sending it? Is it expecting to get something from the client before it tries?
Right now, I'm sending IAC CAN MXP twice, as a response to WILL, and 2 seconds into a connection (regardless). It should be working...
Right now, I'm sending IAC CAN MXP twice, as a response to WILL, and 2 seconds into a connection (regardless). It should be working...
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- Tijer
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09 Sep 2013 19:23 #42
by Tijer
Replied by Tijer on topic Client Parsing?
colors appear to have gone all funny... dont know if this is related to any changes made to the client.. but my muds light colors are now showing as dark!!
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09 Sep 2013 19:33 #43
by plamzi
Fixed. That's what happens when you code in the dark hours...
Replied by plamzi on topic Client Parsing?
Tijer wrote: colors appear to have gone all funny... dont know if this is related to any changes made to the client.. but my muds light colors are now showing as dark!!
Fixed. That's what happens when you code in the dark hours...
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09 Sep 2013 19:34 #44
by Tijer
Replied by Tijer on topic Client Parsing?
lol.. thanks

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