Client Parsing?
- plamzi
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Tijer wrote: not a problem just thought id let ya know...
Easy fix. Take a look?
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- plamzi
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- Tijer
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- dentin
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- Tijer
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- plamzi
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dentin wrote: I can't either; I click on the game name and it does something, but when I click on the actual play button, nothing happens. It just sits there. How do you make the client start the connection?
Does it work when you're not logged into the site? Which browser? Do you see any js errors?
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- dentin
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I have to leave for an extended period of time; sorry if I don't respond further for a few days.
-dentin
Alter Aeon MUD
www.alteraeon.com
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- plamzi
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- Tijer
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- Lyanic
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You can ignore the names (aside from a description of approximately what color they should be), since those are just my internal tags for them. The issue is that some show up, and some don't at all - they're just default text color.
Also, should MXP clickable links be working yet? Specifically something like this: #<send href="help combat">COMBAT#</send>
If you want something to test against, you can check the 'colors' and 'areas' commands.
Of course, it's possible that some of these issues are on my end. I have a somewhat complex client negotiation process on connection. I saw that you added a TTYPE response to identify the MUDPortal client. I haven't added any special code to handle that yet.
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- plamzi
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MXP clickable links should be working. Let me know where to see one that doesn't.
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- Lyanic
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As for MXP clickable links: the 'areas' command. However, I think the issue is that MXP still isn't getting negotiated correctly. I'm going to run some tests on my end, and I'll get back to you about that.
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- Tijer
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Would also appear that the client is reporting its self as MUDPortal Client 1.0, when it should be MudPortal Client, and have 1.0 in the version field, you can see this when you type "FInger (yourname)" in the mud. Also MXPVersion is not being set, not sure if this is an actual requirement or not.
I like hades_kane, have a "colorlist" command which pretty much works exactly the same as his, theres some wierd stuff happening with the background colors, with random characters appearing in there....
Also i am seeing strange characters when the MUD is trying to detect client, this MAY be due to the way i have my client detection working...
Am pretty certain clickable MXP linkes USED to work, but they werent actually ending properly.. so it was making everything an MXP link after being set!
The Client is coming along nicely, theres just a few niggles left, but seeing as its only been 2 weeks since its been active, good work! Can't wait to see what else you are going to be doing with it

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- plamzi
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Your test MUD seems to be sending links that are not in compliant MXP format. It wraps HTML <a> tags in MXP sequences. The client would understand those only if each < and > is escaped and the MXP wrapper is removed.
Strange characters during detection should go away soon. Client will get better at identifying itself and its MXP version.
There should be no more breaking of ASCII escape sequences, e. g. when you type the "colorlist" command.
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- Lyanic
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Yeah, MXP isn't getting negotiated for 7th Plane. I'm still not sure why. It's possible the issue is partly on my end, but it works fine with all the major desktop clients that support MXP.Lyanic wrote: As for MXP clickable links: the 'areas' command. However, I think the issue is that MXP still isn't getting negotiated correctly. I'm going to run some tests on my end, and I'll get back to you about that.
Also, when I connect with the MP client now, I get an extraneous 'U' above the client detection line. I'm not sure where that's coming from.
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- Tijer
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- plamzi
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Test MXP negotiation for 7th Plane now?
Tijer,
Which background colors (ANSI) are not working?
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- Tijer
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- plamzi
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Tijer wrote: i think its the white colour code being regarded as a dark colour thats causing it to not work properly, as with ansi cant use dark colours with background ansi!!
Can you guide me to a specific test case where I can see the problem? Thanks.
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- Lyanic
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Still no. The extraneous 'U' character is gone, though.plamzi wrote: Lyanic,
Test MXP negotiation for 7th Plane now?
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