Druid Class Expansion on Alter Aeon

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01 Dec 2013 18:19 #1 by dentin
Druid Class Expansion on Alter Aeon was created by dentin
The long awaited sixth character class, Druid, has been released on Alter Aeon! Players can now add Druid powers to those of the other classes to create new skillset combinations and strengthen their characters.

This new character class adds a number of new abilities:

- control of the weather, to make storms and call lightning

- rune carving and runic enchantments

- magically controlling and growing plants

- animal lore and handling

- summon wind and dust storms to hinder your enemies

- use minions summoned from the earth to assist you in battle

- brew tinctures and salves for new special effects

- new item crafting skills using carving and runes

In addition to all this, it is now December, and the year-end Advent Calendar is now running! Log in for your daily advent calendar gifts, including practices, credits, storage locker time, unique items, and more.

Releases this big only happen every few years, so stop by and check it out!


Alter Aeon MUD
www.alteraeon.com

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01 Dec 2013 19:20 #2 by Idealiad
Replied by Idealiad on topic Druid Class Expansion on Alter Aeon
hey dentin, I just tried AA via the client here, and I'm curious if the mapper and maybe other things like the chatbox is enabled for mudportal's client, or can be somehow?

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02 Dec 2013 19:42 #3 by dentin
Replied by dentin on topic Druid Class Expansion on Alter Aeon
I'd like to, but the internal format and way the official client displays the map is a gross hack. I need to spend some serious time on it and cobble together some kind of interface for here and other clients.

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02 Dec 2013 22:56 #4 by plamzi
Replied by plamzi on topic Druid Class Expansion on Alter Aeon

dentin wrote: I'd like to, but the internal format and way the official client displays the map is a gross hack. I need to spend some serious time on it and cobble together some kind of interface for here and other clients.


If you already have ATCP/GMCP negotiation, that would be the way I'd recommend. I can share the Circle-compatible code that sends location data on player movement. It's really minimal, and it's all you need to start mapping here.

If you spend some time mapping the world using JujuMapper, you'll be able to port your effort to other mappers, like Mudlet's, which require coordinates for initial file upload. This mapper will generate the coordinates, you can tweak them for best results, and the world JSON can be grabbed at any time.

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